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Links to our official site will be posted once the system is up and running fully

 

Feel free to take part in the discussion over on the Unity Forums and keep up to date with

 

What started as an attempt to work around the limitations of Shuriken and Legacy particles has turned into a completely new particle system.Hydra Particles is an open source particle system for Unity that can be used as-is or freely extended. We are designing the system to be as accessible as possible to both developers and designers of many levels.Artist Advantages:

  • Per particle quaternion rotations - Legacy and Shuriken only provide a single arbitrary axis.

  • Forces - Forces are simple components that can be added to the scene to immediately create new effects (gravity wells, directional forces, turbulence, etc).

  • Colour blending - Simultaneously utilise per particle colour, colour over speed and colour over lifetime. Choose exactly how these values mix (multiply, overlay, burn, dodge, etc).

  • Simulation speed - Adjust a simple value in the inspector to slow down or speed up the simulation.

Programmer Advantages:

  • Fully open source - Tear it apart, modify it, learn from it.

  • Comprehensive API - If you can see it in the inspector, you can modify it via code.

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We have implemented most of the base features and, though there is still a lot we would like to add, we will be close to a testing stage soon.

Hydra Particles

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